【websocket】小白快速上手flask-socketio

2023-09-02,,

大家好,我是一个初级的Python开发工程师。本文是结合官方教程和代码案例,简单说下我对flask-socketio的使用理解。

一、websocket简介

websocket 说白一点就是,建立客户端和服务端双向通讯通道, 服务器可以主动向客户端发消息。

二、flask-socketio理解与使用

1. 环境准备:Python3.7

pip install eventlet==0.33.3
pip install flask-socketio==5.8.0
pip install flask==1.1.4

2. 代码来自官方教程

下面的代码亲测可用,请放心食用。

(1)项目结构

(2)app.py代码

from threading import Lock
from flask import Flask, render_template, session, request, copy_current_request_context
from flask_socketio import SocketIO, emit, join_room, leave_room, close_room, rooms, disconnect # Set this variable to "threading", "eventlet" or "gevent" to test the
# different async modes, or leave it set to None for the application to choose
# the best option based on installed packages.
async_mode = None app = Flask(__name__)
app.config['SECRET_KEY'] = 'secret!'
socketio = SocketIO(app, async_mode=async_mode)
thread = None
thread_lock = Lock() def background_thread():
"""Example of how to send server generated events to clients."""
count = 0
while True:
socketio.sleep(10)
count += 1
socketio.emit('my_response',
{'data': 'Server generated event', 'count': count}) @app.route('/')
def index():
return render_template('index.html', async_mode=socketio.async_mode) @socketio.event
def my_event(message):
session['receive_count'] = session.get('receive_count', 0) + 1
emit('my_response',
{'data': message['data'], 'count': session['receive_count']}) @socketio.event
def my_broadcast_event(message):
session['receive_count'] = session.get('receive_count', 0) + 1
emit('my_response',
{'data': message['data'], 'count': session['receive_count']},
broadcast=True) @socketio.event
def join(message):
join_room(message['room'])
session['receive_count'] = session.get('receive_count', 0) + 1
emit('my_response',
{'data': 'In rooms: ' + ', '.join(rooms()),
'count': session['receive_count']}) @socketio.event
def leave(message):
leave_room(message['room'])
session['receive_count'] = session.get('receive_count', 0) + 1
emit('my_response',
{'data': 'In rooms: ' + ', '.join(rooms()),
'count': session['receive_count']}) @socketio.on('close_room')
def on_close_room(message):
session['receive_count'] = session.get('receive_count', 0) + 1
emit('my_response', {'data': 'Room ' + message['room'] + ' is closing.',
'count': session['receive_count']},
to=message['room'])
close_room(message['room']) @socketio.event
def my_room_event(message):
session['receive_count'] = session.get('receive_count', 0) + 1
emit('my_response',
{'data': message['data'], 'count': session['receive_count']},
to=message['room']) @socketio.event
def disconnect_request():
@copy_current_request_context
def can_disconnect():
disconnect()
session['receive_count'] = session.get('receive_count', 0) + 1
# for this emit we use a callback function
# when the callback function is invoked we know that the message has been
# received and it is safe to disconnect
emit('my_response',
{'data': 'Disconnected!', 'count': session['receive_count']},
callback=can_disconnect) @socketio.event
def my_ping():
emit('my_pong') @socketio.event
def connect():
global thread
with thread_lock:
if thread is None:
thread = socketio.start_background_task(background_thread)
emit('my_response', {'data': 'Connected', 'count': 0}) @socketio.on('disconnect')
def test_disconnect():
print('Client disconnected', request.sid) if __name__ == '__main__':
socketio.run(app, host='0.0.0.0', debug=True)

(3)index.html代码

<!DOCTYPE HTML>
<html>
<head>
<title>Flask-SocketIO Test</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.5.1/jquery.min.js" integrity="sha512-bLT0Qm9VnAYZDflyKcBaQ2gg0hSYNQrJ8RilYldYQ1FxQYoCLtUjuuRuZo+fjqhx/qtq/1itJ0C2ejDxltZVFg==" crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/3.0.4/socket.io.js" integrity="sha512-aMGMvNYu8Ue4G+fHa359jcPb1u+ytAF+P2SCb+PxrjCdO3n3ZTxJ30zuH39rimUggmTwmh2u7wvQsDTHESnmfQ==" crossorigin="anonymous"></script>
<script type="text/javascript" charset="utf-8">
$(document).ready(function() {
// Connect to the Socket.IO server.
// The connection URL has the following format, relative to the current page:
// http[s]://<domain>:<port>[/<namespace>]
var socket = io.connect('http://' + document.domain + ':' + location.port); // Event handler for new connections.
// The callback function is invoked when a connection with the
// server is established.
socket.on('connect', function() {
socket.emit('my_event', {data: 'I\'m connected!'});
}); // Event handler for server sent data.
// The callback function is invoked whenever the server emits data
// to the client. The data is then displayed in the "Received"
// section of the page.
socket.on('my_response', function(msg, cb) {
$('#log').append('<br>' + $('<div/>').text('Received #' + msg.count + ': ' + msg.data).html());
if (cb)
cb();
}); // Interval function that tests message latency by sending a "ping"
// message. The server then responds with a "pong" message and the
// round trip time is measured.
var ping_pong_times = [];
var start_time;
window.setInterval(function() {
start_time = (new Date).getTime();
$('#transport').text(socket.io.engine.transport.name);
socket.emit('my_ping');
}, 1000); // Handler for the "pong" message. When the pong is received, the
// time from the ping is stored, and the average of the last 30
// samples is average and displayed.
socket.on('my_pong', function() {
var latency = (new Date).getTime() - start_time;
ping_pong_times.push(latency);
ping_pong_times = ping_pong_times.slice(-30); // keep last 30 samples
var sum = 0;
for (var i = 0; i < ping_pong_times.length; i++)
sum += ping_pong_times[i];
$('#ping-pong').text(Math.round(10 * sum / ping_pong_times.length) / 10);
}); // Handlers for the different forms in the page.
// These accept data from the user and send it to the server in a
// variety of ways
$('form#emit').submit(function(event) {
socket.emit('my_event', {data: $('#emit_data').val()});
return false;
});
$('form#broadcast').submit(function(event) {
socket.emit('my_broadcast_event', {data: $('#broadcast_data').val()});
return false;
});
$('form#join').submit(function(event) {
socket.emit('join', {room: $('#join_room').val()});
return false;
});
$('form#leave').submit(function(event) {
socket.emit('leave', {room: $('#leave_room').val()});
return false;
});
$('form#send_room').submit(function(event) {
socket.emit('my_room_event', {room: $('#room_name').val(), data: $('#room_data').val()});
return false;
});
$('form#close').submit(function(event) {
socket.emit('close_room', {room: $('#close_room').val()});
return false;
});
$('form#disconnect').submit(function(event) {
socket.emit('disconnect_request');
return false;
});
});
</script>
</head>
<body>
<h1>Flask-SocketIO Test</h1>
<p>
Async mode is: <b>{{ async_mode }}</b><br>
Current transport is: <b><span id="transport"></span></b><br>
Average ping/pong latency: <b><span id="ping-pong"></span>ms</b>
</p>
<h2>Send:</h2>
<form id="emit" method="POST" action='#'>
<input type="text" name="emit_data" id="emit_data" placeholder="Message">
<input type="submit" value="Echo">
</form>
<form id="broadcast" method="POST" action='#'>
<input type="text" name="broadcast_data" id="broadcast_data" placeholder="Message">
<input type="submit" value="Broadcast">
</form>
<form id="join" method="POST" action='#'>
<input type="text" name="join_room" id="join_room" placeholder="Room Name">
<input type="submit" value="Join Room">
</form>
<form id="leave" method="POST" action='#'>
<input type="text" name="leave_room" id="leave_room" placeholder="Room Name">
<input type="submit" value="Leave Room">
</form>
<form id="send_room" method="POST" action='#'>
<input type="text" name="room_name" id="room_name" placeholder="Room Name">
<input type="text" name="room_data" id="room_data" placeholder="Message">
<input type="submit" value="Send to Room">
</form>
<form id="close" method="POST" action="#">
<input type="text" name="close_room" id="close_room" placeholder="Room Name">
<input type="submit" value="Close Room">
</form>
<form id="disconnect" method="POST" action="#">
<input type="submit" value="Disconnect">
</form>
<h2>Receive:</h2>
<div id="log"></div>
</body>
</html>

(4)运行app.py代码,浏览器访问5000端口,如下:

(5)代码理解(最重要的部分!!!)

  flask-socketio包的常用方法理解:

  1. socketio.on和socketio.event是等价的,都是用来定义事件处理器(event handlers)的。区别是.on的第一个参数是事件名称(event name),.event没有这个参数,而是使用被装饰的函数名作为事件名称。其他参数是一样的。事件名称 connect / disconnect / message / json 都是SocketIO生成的特殊事件名,任何其他的事件名都被视为自定义事件。其他参数还有namespace(命名空间)。

  2. send和emit都被服务器用来向客户端发送消息。send直接发送消息,emit需要指定事件和消息。一般情况下,都是使用emit指定事件名发送消息。emit的其他参数有:

    A. namespace(命名空间),和事件名配合使用。默认为"/"。

    B. broadcast(广播模式True/False),是否向所有客户端Client发送消息。

    C. to,通常为room_id,发送给指定房间的所有用户。

    D. callback(回调函数),指定回调函数,发送到另一端执行。

  

启动后的运行流程理解:

  1. 启动时的初始运行流程。客户端访问http://host:5000后,触发index.html里面的js代码,客户端执行了后,

  var socket = io.connect('http://' + document.domain + ':' + location.port);

  客户端和后台服务器建立了连接,注意,此时先触发服务器端的代码:  

@socketio.event
def connect():
global thread
with thread_lock:
if thread is None:
thread = socketio.start_background_task(background_thread)
emit('my_response', {'data': 'Connected', 'count': 0})

  然后紧接着触发了客户端的代码:

socket.on('connect', function() {
socket.emit('my_event', {data: 'I\'m connected!'});
});

  所以,浏览器请求的web页面 Receive部分:先是 Received #0: Connected,再是 Received #1: I'm connected! 

  2. 接下来,看看 浏览器请求的web页面 Send部分:

  (1)echo:输入123,浏览器会向服务器端的my_event事件处理器发送数据{"data": 123}

socket.emit('my_event', {data: $('#emit_data').val()});

  服务器端的my_event事件处理器为:

@socketio.event
def my_event(message):
session['receive_count'] = session.get('receive_count', 0) + 1
emit('my_response',
{'data': message['data'], 'count': session['receive_count']})

  可以看到,服务器端在接收到数据后,又向客户端的my_response事件处理器发送数据。在看看index.html里的my_response事件处理器是如何定义的:

socket.on('my_response', function(msg, cb) {
$('#log').append('<br>' + $('<div/>').text('Received #' + msg.count + ': ' + msg.data).html());
if (cb)
cb();
});

  最终,浏览器的web页面显示为 Received #2: 123。通过这个例子,也充分展示了websocket的功能,服务端和客户端都主动可以向另一端发送数据。这是有别于http的。http协议只能客户端发起请求,服务端响应请求。服务端无法主动向客户端发送数据。

  (2)broadcast暂时不说了。

  (3)Join Room:这个和Leave Room是成对使用的。就像一个聊天室一样,加入指定聊天室后,当执行Send to Room,就可以接收这个房间内的所有消息。

  (4)Close Room:关闭房间

  (5)Disconnect:客户端主动断开连接,客户端触发服务端的disconnect_request事件处理器,

# 客户端
socket.emit('disconnect_request'); # 服务端
@socketio.event
def disconnect_request():
@copy_current_request_context
def can_disconnect():
disconnect()
session['receive_count'] = session.get('receive_count', 0) + 1
# for this emit we use a callback function
# when the callback function is invoked we know that the message has been
# received and it is safe to disconnect
emit('my_response',
{'data': 'Disconnected!', 'count': session['receive_count']},
callback=can_disconnect)

  服务端收到请求后,会向客户端的my_response事件处理器发送数据,同时发送一个callback回调函数can_disconnect,让客户端执行该函数。

  最终浏览器的页面显示:Received #2: Disconnected!

三、写在最后

至此,你应该已经对使用flask-socketio库有了基本的认识了。如果还有不了解的,可以留言交流。

生产环境中,还需要添加异常处理,比如socketio.on_error()和socketio.on_error_default()。

本文只是入门使用教程,感兴趣的话请大家自行查文档深入理解。

附上官方教程链接

1. https://blog.miguelgrinberg.com/post/easy-websockets-with-flask-and-gevent

2. https://flask-socketio.readthedocs.io/en/latest/index.html

【websocket】小白快速上手flask-socketio的相关教程结束。

《【websocket】小白快速上手flask-socketio.doc》

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